本游戏资料是森林自然环境着色器视觉特效工具Unity游戏素材资源,大小:150 MB ,格式:unitypackage,使用软件:unity2018.4.12,资产版本:Version 1.0.5(current),供广大设计师学习使用,语言:英语。人人素材分享
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
《Unity基础核心技能与工作流程训练视频教程》:
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视频预览:
Interaction, wind, and better shading for your vegetation.
Nature Shaders is a collection of shaders for your vegetation that brings you player interaction, wind simulations, better quality shading, and more.
You can easily convert and import models from any source, such as SpeedTree, Megascans, or other assets from the Unity Asset Store. Nature Shaders’ unique algorithm automatically analyzes the models and materials and converts them for you.
The shaders are built upon a shader-framework that is trusted and used by over 25,000 developers. You can expect polished, easy-to-use, and well-optimized shaders, with extensive documentation.
Website • Quickstart • Documentation • Twitter
Supports all platforms and all render pipelines
The shaders work out-of-the-box in all render pipelines, without any additional setup. You can use your vegetation models in all render pipelines, even if the vegetation was not created for that specific pipeline.
One-click Setup
Just click on a prefab and convert it to a Nature Asset, and the prefab and materials are converted and configured for you automatically.
FEATURES
Interaction
Push down grass, have plants sway, and leave a trail behind objects. Any object in the scene can interact with vegetation. The only thing you need to do is add a collider to the object.
Wind
Simulate the wind passing through your vegetation, from calm days to violent storms.
Translucency
Simulate light passing through leaves. This results in more realistic lighting that shades your vegetation correctly in all lighting conditions.
Color Correction
Change the color of vegetation using accurate color correction methods. You can even add color variations for the same vegetation throughout the scene.
Perspective Correction
Tilt grass away from the camera when looked at from a top-down perspective. This creates a more dense and realistic look.
Dynamic Masking
Remove vegetation within a specific area, or reduce the density. Useful to hide vegetation under buildings, to let the player cut grass, or to create unique game mechanics.
Dynamic Color Overlay
Change the color of vegetation within a specific area of your scene. These areas can be created, moved, and changed dynamically.
Convert Meshes
Meshes are analyzed using Nature Shaders' unique algorithm to identify tree branches, leaves, and other vegetation shapes. These shapes are then used to configure wind and interaction automatically. There is no need for manual configuration of models or meshes.
Convert/Import from:
✔ SpeedTree
✔ Quixel Megascans
✔ Unity's Tree Creator
✔ Any Asset Store asset
✔ Custom models created by your team
Convert Materials
Materials are converted automatically using the included conversion profiles. This will automatically copy properties, and remap them if needed.
LICENSE
License Info
✔ Perpetual License
✔ Commercial Use
✔ Unlimited Users1
1This license allows for unlimited users within a single location of your business. If you have multiple office locations, or if you work with external contractors please select the Multi-Entity license above the purchase button.
ⓘ This is the default license on the Asset Store, this text is just to clarify the details. Full details are in the Asset Store EULA
Upgrading
This asset and license are intended for usage in Unity 2019 and 2020. We make a major upgrade for Nature Shaders every year for new major Unity versions. (2020, 2021, 2022, ...)
Keeping Nature Shaders up-to-date with the latest changes and new features in Unity takes a lot of effort and resources, and we ask for your help with this through a small upgrade price for major releases. You are not required to update if you don't need to, and you can continue using Nature Shaders in Unity 2019-2020 for as long as you need.
The next major upgrade will be Nature Shaders 2021 for Unity 2021.
Support
Free email support is included with your purchase.
DETAILS
Seamlessly integrated with Nature Renderer
Combine this asset with Nature Renderer to use the shaders for vegetation on your terrain and render vast amounts of vegetation at high performance.
Supported render pipelines and Unity versions:
✔ Standard/Built-In   · Unity 2018.4 - 2020.3
✔ High-Definition 7.2+ · Unity 2019.3 - 2020.3
✔ Universal 7.2+     · Unity 2019.3 - 2020.3
Technical Details
✔ Supports billboards. (using Unity's billboard renderer and billboard assets)
✔ Supports VR.
✔ Supports Forward and Deferred rendering.
✔ Supports LOD crossfade.
✔ Quality Settings can be changed at runtime.
✔ API available to create and edit materials at runtime.
✔ Shaders use HLSL code and can be modified.
✖ Temporal Anti-Aliasing (HDRP) is not supported in combination with Wind.
✖ Raytracing in HDRP is not supported.
Is something missing in this list?
Feel free to contact us with any questions.
《Unity基础核心技能与工作流程训练视频教程》:
https://www.rrcg.cn/thread-16755272-1-1.html
更多相关内容请关注:Unity游戏素材专区,Unity视频教程专区,中文字幕教程
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