本视频教程是由Digital-Tutors机构出品的二维赛车游戏制作视频教程第二季,Digital-Tutors 2D Racing Game Series in Unity Volume 2,时长:1小时47分,大小:1.09 GB,格式:MP4视频格式,附工程源文件,教程使用软件:Photoshop CC v. 14.0,作者:Kurt Jones,官方发布时间:2013年9月,共10个章节,语言:英语。
Digital-Tutors 2D Racing Game Series in Unity Volume 2
Welcome to Volume 2 of the 2D Racing Game Series in Unity. In this volume you’ll learn how to create your own sprites to be imported into Unity.
We’ll start by setting up the parameters for our sprite sheet in Photoshop. Following this we’ll begin the process of creating the sprites for our game’s vehicle by sketching out its design. From here we’ll use a layered process of constructing the vehicle and explore how to create multiple iterations of the vehicle’s sprites.
Next we’ll learn how we can create track tiles that can be arranged in Unity to create a custom race track. In addition we’ll also discuss how we can create other game assets and make sure that our sprites visually read at a smaller size. Finally we’ll learn how to populate our sprite sheet and save out an alpha channel.