本视频教程是由Gnomon机构出品的高端概念生物制作大师班视频教程,Gnomon Training 3D Creature Development Master Class Full 8 Disc Set,时长:25小时,大小:16.19 GB,格式:ISO格式(注:用虚拟光驱打开),教程使用软件:Photoshop, Maya, Mental Ray, UVLayout, ZBrush, BodyPaint, SynthEyes, After Effects ,作者:Alex Alvarez,语言:英语。人人CG整理发布。
本教程共66个课程。课程是Gnomonschool的艺术大师倾巢出动,很惊人。这是两个星期独家课程互动的,在线活动。课着重于视觉效果和游戏产业不同的领域。这是最经典的教程,带给你最前沿的技术。教程大小:16.3G。8DVD。
教程包括八张DVD,25个小时的讲座,66个 1080p高清视频剪辑的现场行动的整合,176页全彩管道引导和艺术家和讲师亚历克斯阿尔瓦雷斯的作品六限量版版画。在好莱坞的视觉效果Gnomon学校教过阿尔瓦雷斯的生物发展的课程设计,内容涵盖在讲座和课本包括被认为是“中间层”,并假定学生已掌握扎实的基础,UV布局的索具和动画建模。我们的目标是使学生了解他们的能力,获得与速度和效率,注重生产需求的理解。
三维生物的发展是一个创造性的过程,是一个设计利用现代三维的工具和技术。这节将介绍给学生整个管道,同时探索形式,外观和行为。一路上我们专注于工作在一个项目中,我们的工作必须定期进行了艺术总监或客户的经验,同时也要记住,工作流应该允许一个迭代的方法。这就需要在速度和效率的强调。项目没有完成,这是由于。你可以利用的东西永远,但最终你的工作只需要满足项目需求,客户或特定的拍摄工作正在进行。想到这,我所有的技术都是基于一个工作流,可以让我少花,或尽可能多的时间,因为我已经得到了。这种生物工程,截止日期为每个发展的七个阶段的一天:设计,建模和UV布局,数字雕刻,看发展,纹理和阴影,索具和动画与真人姿势,整合。
关于技术细节,我们进入了每个发展阶段的水平,这个主类进行了详细的论述和说明每一个步骤超过二十五小时的讲座。然而,有一定的假设作出关于该工具使用,学生的技术知识。这是一个中级课程。
GNOMON教程,每每给我们于激情与期待!让我们在CG设计路上不再独行!让我们共同期待!让我们共同期待与业界CG顶尖设计师的面对面!少玩多花些时间多学习学习,让我们的商业作品与众不同!Gnomon的教程向来以其前沿的技术和清晰的视频质量而受到广大用户的青睐。
Gnomon Training 3D Creature Development Master Class Full 8 Disc Set
3D Creature Development is a creative process that evolves a design by taking advantage of modern 3D tools and techniques. This Master Class introduces the student to the entire pipeline, while exploring form, looks and behavior. Along the way we focus on the experience of working on a project where our work must regularly be presented to an art director or client, while also keeping in mind that the workflow should allow for an iterative approach.
This requires an emphasis on speed and efficiency. Projects are never done, they are due. You can tweak things forever, but in the end your work just needs to satisfy the demands of the project, client or specific shot that the work is being made for. With this in mind, all of my techniques are based on a workflow that allows me to spend as little, or as much time, as I have been given. For this creature project, the deadline was one day for each of the seven stages of development: Design, Modeling and UV Layout, Digital Sculpting, Look-Development, Texturing and Shaders, Rigging and Posing, Animation and Live-Action Integration.
Regarding the level of technical details we go into for each stage of development, this Master Class thoroughly discusses and demonstrates every single step with over twenty-five hours of lecture. However, there are certain assumptions that have to be made in regards to the student's technical knowledge of the tools being used. This is an intermediate level course.
Topics Covered:
* Observe an entire creature development pipeline from design to animation.
* Learn techniques that emphasize efficiency while facilitating exploration.
* 2D sketching, design and orthographic preparation in Adobe Photoshop.
* Polygon Modeling and developing an organized Topology.
* Digital Sculpting: Normal, Displacement and Cavity Maps.
* Creating Turnarounds and Turntable Animations.
* Exploring Texture and Shader Looks in 2D using 3D rendered passes.
* Developing Subsurface Materials with Image Based Lighting (HDR).
* Rigging: Skinning, Inverse Kinematics, Animation Controls, Pose tests.
* Camera Matching, Tracking and Integration with HD 1080p footage.
* Creature Animation integration with multiple live-action locations.
* Tools: Photoshop, Maya, Mental Ray, UVLayout, ZBrush, BodyPaint, SynthEyes, After Effects.
Introducing a brand new product from The Gnomon Workshop; this custom "class-in-a-box" set includes eight DVDs, 25 hours of lecture, 66 HD 1080p video clips for live action integration, a 176 page full-color Pipeline Guide and six limited edition prints of artist and instructor Alex Alvarez's work. Designed after Alvarez's Creature Development course taught at the Gnomon School of Visual Effects in Hollywood, the content covered in the lectures and text book included is considered "intermediate level" and assumes that the student has a solid grasp of the fundamentals, from modeling and UV layout to rigging and animation. The goal is to enable students to realize what they are capable of and gain an understanding of the needs of production with an emphasis on speed and efficiency.
章节目录:
Contents:
Disc 1 - Ideation and Design
Disc 2 - Modeling and UV Layout
Disc 3 - Digital Sculpting
Disc 4 - Integration, Rigging, and Poses
Disc 5 - Look Development
Disc 6 - Texturing and Shaders
Disc 7 - Animation and Live-Action
Disc 8 - HD Collection
Full 8 Disc Set
About the Author
Alex Alvarez is the founder and president of the Gnomon School of Visual Effects in Hollywood, The Gnomon Workshop, Gnomon Gallery, SketchTheatre, Gnomon Studios and the president/CEO of CGchannel. Having dedicated over a decade to educating students and professional artists around the world, Alex has helped change the face of computer graphics and design education. He has been published in industry magazines, websites and books - plus he has taught courses at several major trade conferences. He continues to work on personal and professional projects, recently as a creature development artist on the James Cameron film Avatar and JJ Abram's Star Trek. Prior to Gnomon, Alex worked for Alias|Wavefront as a consultant and trainer for studios in the Los Angeles area. Alex is an alumnus of the Art Center College of Design and the University of Pennsylvania, but would have gone to Gnomon if it was around at the time.
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