本教程是关于Unity游戏数据存档保存同步技术视频教程,时长:37分,大小:360 MB,MP4高清视频格式,附源文件,教程使用软件:Unity 2018.2,作者:Lisa Walkosz-Migliacio,共8个章节,语言:英语。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
更多相关内容请关注:Unity视频教程专区,Unity资料专区,中文字幕教程专区
Saving persistent player data has been a standard feature of games for decades. In this course, you will learn how to use the JsonUtility class and PlayerPrefs to automatically store and synchronize character stats between play sessions.
Have you ever needed game data to persist between play sessions? If so, Saving Persistent Player Data in Unity is the perfect course for you, because you will create a data serialization system for a simple Action RPG game. First, you will learn about serialization systems in Unity. Next, you will work with the JsonUtility and PlayerPrefs to save and load data. Finally, you will add a persistent leveling system to a player character. When you are finished with this game development course, you will not only understand how serialization works in Unity but also how to create your own persistent character data systems.
更多相关内容请关注:Unity视频教程专区,Unity资料专区,中文字幕教程专区
|