本插件是由SolidAngle机构出品的SolidAngle C4DtoA Arnold渲染器C4D接口插件V1.6.2版,大小:120 MB,支持Cinema4D R16-18版软件,支持Win与Mac系统,语言:英语。
Arnold渲染器是一款高级的、跨平台的渲染 API。是基于物理算法的电影级别渲染引擎,目前由Solid Angle SL 开发。正在被越来越多的好莱坞电影公司以及工作室作为首席渲染器使用。
Arnold渲染器是基于物理算法的电影级别渲染引擎,由Solid Angle SL 开发。正在被越来越多的好莱坞电影公司以及工作室作为首席渲染器使用。
与传统用于 CG 动画的 scanline(扫描线)渲染器(Renderman)不同,Arnold 是照片真实、基于物理的光线追踪渲染器。Arnold 使用前沿的算法,充分利用包括内存、磁盘空间、多核心、多线程、SSE 等在内的硬件资源。
Arnold 的设计构架能很容易地融入现有的制作流程。它建立在可插接的节点系统之上,用户可以通过编写新的 shader、摄像机、滤镜、输出节点、程序化模型、光线类型以及用户定义的的几何数据来扩展和定制系统。Arnold 构架的目标就是为动画及 VFX 渲染提供完整的解决方案。
更多相关内容请关注:C4D插件专区,C4D视频教程专区
SOLID ANGLE CINEMA4D TO ARNOLD V1.6.2 FOR CINEMA4D R16 R17 R18 WIN MAC
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
Release Date
January 23, 2017
This version uses the Arnold 4.2.16.1 core.
ENHANCEMENTS
Support for custom bucket size in the IPR
Users can now select different bucket sizes for the render and the IPR.
Select specific frames of a sequence in the Tx Manager
Users can now define to convert only specific frames of image sequences to TX.
Support for the render override of the Alembic Object in the IPR
The Alembic object has an ‘Override Object for Rendering’ parameter, where the user can define an alembic file used exclusively in the render. This object is now displayed in the IPR as well.
Change the Defer StandIn Load parameter of the Arnold Procedural to Load at init
Change Ignore motion blur to Enable motion blur in the IPR window menu
FIXES
IPR doesn’t update when you select cameras from Camera list
Channel button in IPR Window freezes Cinema 4D on OSX
Remove the unnecessary shader link option from Arnold Sky’s Type parameter
API
Use a custom display driver in the IPR
This addition allows third-parties to use a custom display driver for rendering or in an IPR session to display the render in an external viwer (e.g. Aton).
Separate override flags in the Instancer API
This change makes the usage of shape overrides (e.g. visibility, opaque, etc.) of the Instancer API more cleaner.
视频预览:
更多相关内容请关注:C4D插件专区,C4D视频教程专区
来自圈子: 人人插件滤镜小组 |