[Unity资产] 激活图系统建模工具Unity游戏素材资源

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爽宝宝 发表于 2021-10-2 08:00:00 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
激活图系统建模工具Unity游戏素材资源

本游戏资料是激活图系统建模工具Unity游戏素材资源,大小:12 MB ,格式:unitypackage,使用软件:unity 5.6.6,资产版本:Version 1.44 (current),供广大设计师学习使用,语言:英语。人人素材分享

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

《Unity基础核心技能与工作流程训练视频教程》:
https://www.rrcg.cn/thread-16755272-1-1.html

更多相关内容请关注:Unity游戏素材专区Unity视频教程专区
中文字幕教程

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In the Activation Graph System you can build up a node system for e.g. mission system, research system, build system, crafting system and much more. It can serve also as a time line editor. All these different kind of nodes in the graphs can be connected with each other, e.g. you can connect a mission task with a research task. I developed this graph system for my mission flow, but it is so powerful, that I already use it for my tech tree and build tree. The Activation Graph System does not generate any code in the background, it instantiates GameObjects with a specific node script, that can be configured.
Full source code available.
Open the Activation Graph System, create some tasks and conditions, connect them. Roughly, thats all.
Attention: If you update your version 1.2, then you will lost all the item values on the user conditions and containers. However, such changes shouldn't be happen in the future releases.
Features:
- No code generation! Nearly all the nodes are static GameObject's with a script on it. You can also edit the scripts in the inspector.
- Commented code. Documentation and API documentation is available.
- Node editor for missions, tech trees, build trees, skill trees and much more.
- Runtime debuging. The node editor switches in debug mode.
- UGUI dialog for the mission scene, tech tree scene, crafting scene, build tree scene.
- Provides a good overview through the node editor.
- Provides fast and simple changes.
- Very very low performance needed, nearly nothing.
- Undo/Redo supported.
- Typewriter for UGUI.
- Probability for timer node and weighted probability for operator node (for outgoing edges)
- Generic TimerManager added.
Just the components in the videos are included.


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《Unity基础核心技能与工作流程训练视频教程》:
https://www.rrcg.cn/thread-16755272-1-1.html

更多相关内容请关注:Unity游戏素材专区Unity视频教程专区
中文字幕教程

精彩评论14

caizhifei2003 发表于 2023-8-23 04:17:27 | 显示全部楼层
精品学习资源,我都好喜欢呀!
做游戏的小苦逼 发表于 2022-2-28 09:16:12 | 显示全部楼层
为了学习我也是拼了!
maya66VIP会员 发表于 2021-10-12 14:58:34 | 显示全部楼层
精品学习资源,我都好喜欢呀!
mxlhy 发表于 2021-10-8 11:11:47 | 显示全部楼层
为了学习我也是拼了!
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