本教程是关于Maya街道小巷建筑环境场景完整制作流程视频教程,时长:23小时30分,大小:22 GB,MP4高清视频格式,教程使用软件:Maya,Zbrush,Substance Painter,Photoshop和Arnold Renderer,附源文件,共102个章节,作者:Adrien Vallecilla,语言:英语。RRCG分享
Autodesk Maya是美国Autodesk公司出品的世界顶级的三维动画软件,应用对象是专业的影视广告,角色动画,电影特技等。Maya功能完善,工作灵活,易学易用,制作效率极高,渲染真实感极强,是电影级别的高端制作软件。Maya声名显赫,是制作者梦寐以求的制作工具,掌握了Maya,会极大的提高制作效率和品质,调节出仿真的角色动画,渲染出电影一般的真实效果,向世界顶级动画师迈进。Maya 集成了Alias、Wavefront 最先进的动画及数字效果技术。它不仅包括一般三维和视觉效果制作的功能,而且还与最先进的建模、数字化布料模拟、毛发渲染、运动匹配技术相结合。Maya 可在Windows NT与 SGI IRIX 操作系统上运行。在目前市场上用来进行数字和三维制作的工具中,Maya 是首选解决方案。
Maya参与制作的电影有:法国国宝级艺术家Jean Giraud,他原创的影片有《第五元素》、《异形》、《星战》等,并参与制作了《沙丘魔堡》、《深渊》等经典科幻电影;导演Glenn Chaika,著名动画片导演,曾在迪斯尼担任《小美人鱼》的动画师,并执导《拇指仙童历险记》、《花木兰II》等影片;模型监制Wayne Kennedy是曾参与过《隐形人》、《星球大战》、《龙卷风》、《黑衣人》、《木乃伊》的模型师;动画监制Bob Koch和Kelvin Lee是担任《 玩具总动员》、《精灵鼠小弟》等影片的资深动画师;特效指导Manny Wong曾担任《后天》的特效总监,并参与制作了《狂莽之灾I》、《星河战舰》、《巨蟒》、《魔女游戏》等影片。
更多相关教程请关注:Maya视频教程专区,Maya插件专区,中文字幕教程专区
视频预览:
In depth course to create realistic exterior environment using Maya, Zbrush, Substance Painter for Intermediate students
What you’ll learn
Environment Modeling
Texturing
Rendering with Arnold
Cinematic Lighting
Requirements
In this course I will be using Maya, Zbrush, Substance Painter, Photoshop and Arnold Renderer, so be sure to have all of them installed to follow properly.
Description
Hi Guys, do you want to create a realistic 3D scene for a commercial or a film but don’t know how to start? If that is the case then I welcome you to Nexttut Education′s Environment Creation for Film. My name is Abraham Leal, I am a 3D Artist and producer, I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment Industry.
Why you should enroll: At the end of this course, you will able to recreate a 3D environment from a concept. You will understand all the necessary steps to create the different props, sections, lights and textures needed to get the best possible result for your portfolio.
In this Course, you will be learning
Camera Matching
Prop Modelling
Sculpting
UV Mapping
Texturing
Rendering with Arnold
Cinematic Lighting
Post Production
I will start the course by blocking in the scene and getting the proportions right. After that we will start modelling all the different props and getting them ready for textures. Once all the props are ready we will Uv map them and we will start building the lights of our scene. Finally we will texture the whole scene and make sure it looks the best before we jump into Photoshop for the final touches of our image.
Who should enroll: I have designed this course for intermediate level students and artists who want to improve their skills as environment artists in order create their own scenes from scratch. In this course I will be using Maya, Zbrush, Substance Painter, Photoshop and Arnold Renderer, so be sure to have all of them installed to follow properly.
Enroll now and take your 3d environment skills to the next level!
Who this course is for:
I have designed this course for intermediate level students and artists who want to improve their skills as environment artists in order create their own scenes from scratch.
更多精彩中文Maya教程:
《Maya全面核心训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16698485-1-1.html
《Maya与Arnold灯光渲染训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16718419-1-1.html
《Maya中V-Ray灯光渲染技术训练视频教程》 中文字幕版:
https://www.rrcg.cn/thread-16735992-1-1.html
《Maya中UV纹理布局翻译教程》中文字幕版:
https://www.rrcg.cn/thread-16480416-1-1.html
《Maya灯光照明基础核心训练视频教程》 中文字幕版:
https://www.rrcg.cn/thread-16738473-1-1.html
《Maya分镜动画原理训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16730366-1-1.html
《Maya中Previs动画叙事训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16728947-1-1.html
更多相关教程请关注:Maya视频教程专区,中文字幕教程专区
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