本资料是关于亚特兰蒂斯神庙科幻神话场景Unreal Engine游戏素材资源,大小:140 MB,使用软件:Unreal Engine 4.4 - 4.5, 4.8 - 4.15,语言:英语。人人素材分享
Unreal Engine虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html
更多相关内容请关注:Unreal Engine视频教程专区,UE4游戏素材资源专区,中文字幕教程专区
Explore a forsaken temple and marvel at its technological artifacts from another world. This project will help you learn how to utilize Substance in Unreal Engine 4, so as to texture next-gen assets with greater efficiency. The integration works as a free plugin which you can grab on https://www.allegorithmic.com/substance-ue4
Substance in Unreal Engine 4 allows game developers to use all the power of Substance to deliver a unique experience to the final user.
In-engine texture iteration
PBR (Physically-Based Rendering) Substance files were created Substance Designer and simply imported in the scene. The Substance plugin in UE4 allows access to all parameters of the textures to keep on tweaking while seeing the final result in real-time in the Editor. Having access to all these parameters allows you to create very simple and efficient material templates and keep iterating on them in-engine without having to go back and forth into other software.
Download size reduction
In this project, the texture package size is reduced from 2GB to a bit more than 100MB once the project is packaged for shipping. There is no quality loss compared to standard textures as it is not a compression method per se. The gain in size comes from the fact that Substance files are storing a parametric description of the textures rather than the texture images themselves. The Substances are regenerated during the first launch and there is no further performance hit from using them after they are generated.
Dynamic textures
Any parameters of a Substance texture can be modified at runtime, either animating them through time or reacting to the player’s actions. This can be done simply via the Blueprint editor.
《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html
更多相关内容请关注:Unreal Engine视频教程专区,UE4游戏素材资源专区,中文字幕教程专区
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