本资料是关于灌木森林自然景观填充场景环境Unreal Engine游戏素材资源,大小:2.5 GB,使用软件:Unreal Engine 4.22 - 4.26,语言:英语。人人素材分享
Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html
更多相关内容请关注:Unreal Engine视频教程专区,UE4游戏素材资源专区,中文字幕教程专区
Use trees to build a forest, shrubs to fill in the views, boulders to create blockades, rocks to create interesting areas, paint with landscape layers to automatically fill the ground with procedurally distributed ground cover, including ferns, dead branches, roots, clover, down to small rocks and pebbles.
Use the unified wind and wetness shader to define the wind and wetness amount on a global scale, without having to modify every asset or material, simply by inputting a value between 0-1. You can use 0 to simulate calm winds and dry environment or go up to 1 to simulate stormy winds and wet environment. You can even decide the wind direction without having to do anything complex. Combined with particles and other effects, the end results, are truly spectacular.
Note: Features video was captured at 4K and adjusted to 1080p with sharpening. For more accurate look refer to screenshots.
[Features Video]
[Lighting Presets Video]
[Wind System Video]
[Wetness System Video]
Current version 1.5.0 [Roadmap]
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Additional Notes - Please Read
Technical Details
Features
• Unified wetness shader
• Unified wind shader
• Wind driven shadows
• Wind driven puddles
• Wind driven river
• GPU Particles
• Lighting presets
• Ambience sounds
• Distant rain effect
• Distance based tessellation and displacement for trees and landscape
• River material with dynamic foam (distance fields)
• Extensive customization using material instances
• Demonstration level (WIP)
• Controllable tree moss layer
• Procedurally distributed ground cover
• Water puddles landscape layer
Content
[11] Trees (9 Unique, 2 Scaled)
[1] Clover
[6] Ferns
[3] Shrubs
[4] Boulders
[3] Branches
[2] Rocks
[2] Roots
[1] Cliff
[1] River
[1] Distant rain
[1] Rain particle
[1] Falling leaves particle
[1] Cinematic lighting preset
[1] Overcast lighting preset
[2] Day lighting presets
[1] Night lighting preset
[2] Scatter leaves
[1] Mist plane
[5] Pebbles
Functions
Breeze
Wetness
Colorizer
CloudPanner
DistanceFade
DisplacementFade
DistanceTessellation
GlobalColorVariation
MaskModifier
PannerWater
Mixer
PBR: Yes
LODs: Yes
Collision: Yes
Texture size: Up to 4K
Documentation: Yes
[57] Meshes
[24] Materials
[90] Material Instances
[21] Material Functions
[138] Textures
《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html
更多相关内容请关注:Unreal Engine视频教程专区,UE4游戏素材资源专区,中文字幕教程专区
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