本软件是由Autodesk公司出品的Maya三维动画软件V2018 Win版,大小:1 GB,支持Win系统,语言:英语。
Autodesk Maya是美国Autodesk公司出品的世界顶级的三维动画软件,应用对象是专业的影视广告,角色动画,电影特技等。Maya功能完善,工作灵活,易学易用,制作效率极高,渲染真实感极强,是电影级别的高端制作软件。Maya声名显赫,是制作者梦寐以求的制作工具,掌握了Maya,会极大的提高制作效率和品质,调节出仿真的角色动画,渲染出电影一般的真实效果,向世界顶级动画师迈进。Maya 集成了Alias、Wavefront 最先进的动画及数字效果技术。它不仅包括一般三维和视觉效果制作的功能,而且还与最先进的建模、数字化布料模拟、毛发渲染、运动匹配技术相结合。Maya 可在Windows NT与 SGI IRIX 操作系统上运行。在目前市场上用来进行数字和三维制作的工具中,Maya 是首选解决方案。
Maya参与制作的电影有:法国国宝级艺术家Jean Giraud,他原创的影片有《第五元素》、《异形》、《星战》等,并参与制作了《沙丘魔堡》、《深渊》等经典科幻电影;导演Glenn Chaika,著名动画片导演,曾在迪斯尼担任《小美人鱼》的动画师,并执导《拇指仙童历险记》、《花木兰II》等影片;模型监制Wayne Kennedy是曾参与过《隐形人》、《星球大战》、《龙卷风》、《黑衣人》、《木乃伊》的模型师;动画监制Bob Koch和Kelvin Lee是担任《 玩具总动员》、《精灵鼠小弟》等影片的资深动画师;特效指导Manny Wong曾担任《后天》的特效总监,并参与制作了《狂莽之灾I》、《星河战舰》、《巨蟒》、《魔女游戏》等影片。
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AUTODESK MAYA 2018 WIN
Autodesk Inc., a world leader in 3D design software for entertainment, natural resources, manufacturing, engineering, construction, and civil infrastructure, announced the release of Maya 2018, is an industry leading 3D animation software application that enables video professionals who work with animated film, television programs, visual effects, and video games to create highly professional three-dimensional (3D) cinematic animations.
Prior to two-dimensional (2D) and 3D animation software, manual hand animation tools such as drawing paper and pencils, erasers, paints and brushes, light tables, and transparencies only offered a subset of what can now be done with programs such as Maya. Maya 1.0 was originally developed and released in 1998 by Alias Wavefront and seven years later in 2005, Autodesk, Inc. acquired Maya and renamed it to “Autodesk Maya”. Since its original release, Maya has become widely used in the film industry to create graphics for Academy Award winning films such as Rango and Hugo. Maya is also becoming more widely used in the video game industry to create visual effects for games such as Call of Duty and Halo. Maya includes MEL, short for Maya Embedded Language, and Python scripting, which both allow you to take advantage of its open architecture by programming complicated or repetitive commands. These programmed commands help to save valuable time and also offer a method of sharing them with others who might find them useful. In the film and television industry, Maya is the de facto standard for 3D visual effects, computer graphics, and character animation.
Individuals who work in or are currently pursuing careers in the 3D animation, character modeling, visual effects, and other animation fields will discover many benefits of using Maya. The scene assembly and accelerated modeling workflows built into Maya not only maximize productivity but also help to streamline your design experience, putting creativity back at your fingertips while increasing efficiency. Complex animation tasks that are nearly impossible to construct by hand are easily created using Maya’s robust tools. The grease pencil, automatic joint centering, camera sequencer, and weight distribution tools are just a few of the features that Maya offers to help animators focus more on the workflow and express more creatively. With Maya’s enhanced Viewport 2.0 and DX11Shader (DirectX 11) rendering engine, blurred reflections and shader effects, as well as translucency, substance textures, and many other features can be worked with directly within the Maya viewport. 3D models and visual effects are rendered in real-time, allowing artists to work in an environment that nearly matches final output. Large and complex worlds are easily created and managed with Maya’s Open Data platform, which handles production assets as discrete smart data elements and enables artists to quickly test different representations for the best result. Maya offers many other tools and features that can enhance productivity such as Volume Attributes, Paint Effects Surface, Clip Matching, URI Support, File Path Handling, PySide Pythod Qt Binding, Inline Help, and much more.
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