[Maya] jQuadCloth服饰雕刻自动拓扑Maya插件V0.20版

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抱着猫的老鼠 发表于 2020-12-15 09:15:11 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
jQuadCloth服饰雕刻自动拓扑Maya插件V0.20版

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本插件是关于jQuadCloth服饰雕刻自动拓扑Maya插件V0.20版,大小:2.7 MB,支持Maya 2016 - 2020版软件,支持Win系统,语言:英语。人人素材分享

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jQuadCloth服饰雕刻自动拓扑Maya插件V0.20版 jQuadCloth服饰雕刻自动拓扑Maya插件V0.20版 jQuadCloth服饰雕刻自动拓扑Maya插件V0.20版

Do insta-retopo on clothing objects from Marvelous Designer and get them ready for sculpting!
Version 0.20 Update Notes:
--- UV related initialization problems have been fixed. Now it is possible to have UVs anywhere in the UV space without crashing Maya.
--- Patterns with flipped UVs will work properly.
--- It is now possible to have UVs on top of each other.
--- It is not necessary anymore to have an unwelded geometry as an input mesh. The tool will work fine on a seamless mesh so long as good UVs are defined.
--- The tool is now capable of better scaling with high triangle counts on input geometry, offering better performance overall.
Shortcomings/Bugs:
--- Symmetry is still not being taken care of, sometimes resulting in questionable (or outright horrible) outputs.
--- Might not scale well with high density values.
--- Odd numbers of subdivs are currently not supported, sometimes resulting in sub-ideal topology
--- The program assumes the linear unit to be "cm"
--- inconsistent subdivs are sometimes set along complex seams
--- not always able to complete the full surface quadrangulation
--- random crashes are still to be expected as quadrangulation algorithms have not been updated
--- MD internal lines are not taken into account
--- Some problems with material connection have been reported but not yet investigated


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精品学习资源,我都好喜欢呀!jQuadCloth服饰雕刻自动拓扑Maya插件V0.20版
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