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本教程是关于AAA级游戏角色完整制作全面训练视频教程,时长:超过20小时,大小:15 GB,MP4高清视频格式,教程使用软件:Zbrush,Maya,Substance Painter和Marmoset,附源文件,作者:J Hill,共8个章节,语言:英语。RRCG分享。
ZBrush是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。ZBrush软件是世界上第一个让艺术家感到无约束自由创作的3D设计工具!它的出现完全颠覆了过去传统三维设计工具的工作模式,解放了艺术家们的双手和思维,告别过去那种依靠鼠标和参数来笨拙创作的模式,完全尊重设计师的创作灵感和传统工作习惯。
《ZBrush数字雕刻基础核心技能训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16753788-1-1.html
更多相关教程请关注:Zbursh视频教程专区,中文字幕教程专区
视频预览:
Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry.
Follow along in this on-demand course as J teaches you his step by step methods of creating high resolution source meshes for baking in ZBrush as well as re-topology methods in Maya for creating low resolution models for texturing, rendering, and animation.
​​Students will also be introduced to the PBR texturing workflow and texture their characters using Substance Painter. These skills are essential for creating real-time character models used video games and VR today. Finally, learn how to import assets into Marmoset for the final rendering and how to present your character in a portfolio to make an impact.​
Skill Level: Intermediate to advanced ZBrush knowledge.
Software Used:
​Zbrush, Maya, Substance Painter, & Marmoset
​​​ What You’ll Learn:
​​Blocking in a character
​Importance of proportion and posture
Re-topology in Maya
Creating a head for games
Taking a rough model to a final asset
UV mapping and baking
Texturing using Substance Painter
Creating Hair
​ resenting your character in Marmoset & more!
《ZBrush数字雕刻基础核心技能训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16753788-1-1.html
更多相关教程请关注:Zbursh视频教程专区,中文字幕教程专区
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