本资料是关于多用途任务系统插件Unreal Engine游戏素材资源,大小:27 MB,使用软件:Unreal Engine 4.12-4.27,语言:英语。人人素材分享
Unreal Engine虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html
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视频预览:
Multi-purpose quest system plugin, which will fit for any type of game.
Add Quest Manager to PlayerState blueprint(or in Player Controller or Character, if you're not planning to use it in multiplayer or with different pawns) and you can start to use the system.
All you need to do is to set some params in a quest or task blueprints(like quest description), implement reaction on events, like OnQuestCompleted and place a few nodes in proper places according to your story, like AcceptQuest to start the journey.
Technical Details
Features:
Easy-to-use Quest Manager
Suit for any type of game
Create any type of quests with any number of tasks with blueprints or C++
Make complex story with multiple endings by using quest branching
Multiplayer Support - Each player can have their own quests - like in MMORPG
Easy to Save/Load
Requirements check before quest or task can be started or completed
Tasks can be completed parallel or in a sequence
Lots of events are available to use (like OnQuestCompleted, OnQuestTaskFailed, etc)
Add or remove new tasks for quests at runtime, if you need it
Add or remove rewards for quests or tasks at runtime, if you need it
Add or remove requirements for quests or tasks at runtime, if you need it
Set additional params to your quests, tasks, etc, and use them later
Source code included - adapt quest system for your own needs
Free example project with a lot of usage examples
Active Quest and Quest Journal widgets with multiplayer support are included in example project
Modular approach - you can reuse tasks, requirements, and rewards in multiple quests
Behavior Tree Tasks and Decorators for Quest System
Timed quests and quest tasks are supported
Repeatable quests support (you can also specify how many times it can be repeated)
Daily quests support - set required delay before player can take a quest again
You can set how many tasks from available should be completed to complete a quest
Migrate quests between different pawns (good for vehicles)
《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html
更多相关内容请关注:Unreal Engine视频教程专区,UE4游戏素材资源专区,中文字幕教程专区
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