[3dsmax] SitniSati AfterBurn烟雾爆炸例子特效3dsmax插件V4.2.3版

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抱着猫的老鼠 发表于 2019-4-17 09:30:14 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
SitniSati AfterBurn烟雾爆炸例子特效3dsmax插件V4.2.3版


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本插件是关于SitniSati AfterBurn烟雾爆炸例子特效3dsmax插件V4.2.3版,大小:50 MB,支持3dsmax 2016 - 2019版软件,支持Win系统,语言:英语。

AfterBurn是经过生产验证的一款3ds Max体积烟火雾爆炸特效插件,其特效被广泛应用于一些著名电影及电脑游戏中,如凤凰城,K-19: The Widowmake,Armageddon,世界末日,德古拉2000年,各种IMAX电影和游戏,如魔兽争霸3,星际争霸,仙和许多 其他。Afterburn提供了制作真实的云、火焰、烟雾、灰尘、液体、爆炸等一系列特效。在近12年来,Sitni Sati 一直致力于为3ds Max中最流行和广泛使用的插电式技术的创造和释放。

它是一个基于粒子体积解决方案,其中AfterBurn建立围绕每个粒子中心的体积效果。随着众多的控件,用户可以对音量,改变颜色,渲染方法和添加更多更多或更少的细节。大多数参数可以在粒子生命(或一些其他属性)上,通过使用AFC和插值控制器动画。

AfterBurn开创了许多独特的功能到3ds Max大气干扰,如直观的用户界面布局,AFC控制器,HyperSolids渲染引擎,元球,加力守护程序,支持渲染效果等等。
这所有功能于一身的解决方案支持超逼真的效果,从云,火山碎屑烟雾,粉尘,精湛的爆炸效果,液态金属和各种程序上定义的“硬”的物体渲染。
随着不断的创新和改进,很清楚为什么AfterBurn已经成为一种标准,当谈到在全球许多工作室容积的影响。

更多相关内容请关注:3dsmax插件专区3dsMax视频教程专区中文字幕教程专区

SitniSati AfterBurn烟雾爆炸例子特效3dsmax插件V4.2.3版
SitniSati AfterBurn烟雾爆炸例子特效3dsmax插件V4.2.3版
SitniSati AfterBurn烟雾爆炸例子特效3dsmax插件V4.2.3版
SitniSati AfterBurn烟雾爆炸例子特效3dsmax插件V4.2.3版

AfterBurn is an advanced volumetric particle effects engine plug-in that enables rendering of various realistic effects ranging from clouds, pyroclastic smoke, dust, explosions effects, liquid metals and various procedurally defined objects. Along with FumeFX, it is a perfect tool for your VFX toolbox. It has been used on numerous movie projects including Armageddon, K-19, Dracula 2000, Flight of the Phoenix and more. Workflow
AfterBurn pioneered many unique features to 3ds max atmospherics, such as intuitive user interface layout, custom gradient and AFC controllers, HyperSolids rendering engine, volumetric metaballs, volumetric Daemons, support for Rendering Effects and more.
Animation
Almost every parameter inside the AfterBurn UI can be controlled over the particle lifespan. Custom gradient and curve controls are available for more productive work.
Controllers
AfterBurn controllers enable you to vary parameters by particle age, particle velocity, distance from the emitter or any other object in the scene, Thinking Particles channel or Krakatoa float channel.
Preview
The preview window renders a single particle and allows for faster noise adjustments and look development.
Particles
AfterBurn fully supports built-in 3ds max particle systems and 3rd party systems such as cebas' Thinking Particles.
Procedural Noise
With seven different built-in noise types (Fractal, Turbulent, Fbm Fractal, Fbm Turbulent, Rock, Smoke, Spots) and ability to use 3ds max 3D Maps as a noise source, an infinite variety of noise shapes can be created.
Daemons
AfterBurn Daemons are helper objects that affect AfterBurn and AfterBurn Combustion by altering noise and color throughout the volume.
Rendering
AfterBurn offers several rendering modes, ranging from the ultra-fast Octane Shader to volumetric Raymarcher and HyperSolids.
Octane Shader
This ultra-fast render engine is excellent for adding light dust, background smoke or similar effect to any scene.
Raymarcher
It is capable of producing crisp shadows on high-density smoke, explosions and clouds with realistic light interaction.
Hyper Solids
Using this technology it is possible to render solids or liquids without a single polygon.

更多相关内容请关注:3dsmax插件专区3dsMax视频教程专区中文字幕教程专区

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