本游戏资料是实时碰撞物理工具Unity游戏素材资源,大小:741 KB ,格式:unitypackage,使用软件:unity2017.4.33,资产版本:Version 1.1(current),供广大设计师学习使用,语言:英语。人人素材分享
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
《Unity基础核心技能与工作流程训练视频教程》:
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Collision Mesh Generator automatically turns complex meshes into a set of convex hulls that are suitable for realtime collision detection and raycasts, even on mobile devices. Unity only supports mesh to mesh collisions if at least one mesh is convex, so this is a required step even for high end platforms.
• A single mesh is automatically converted into convex MeshColliders with a single click
• Helps with collision detection performance and accuracy
• Enables sophisticated meshes on dynamic bodies and triggers
• Wide support for different Unity versions and rendering pipelines including 2019 and beyond
• Powered by the advanced V-HACD 2.0 algorithm
• Runs entirely in the editor, no runtime scripting needed
The whole process is customizable including generation of collider components, mesh renderers, asset saving for prefab reuse and editing in external 3D modeling software. Full control over the decomposition settings are exposed in the advanced panel.
Compatibility: Supports 64-bit Windows, MacOS, and 64-bit Linux Unity editors. Runtime decomposition is not supported.
《Unity基础核心技能与工作流程训练视频教程》:
https://www.rrcg.cn/thread-16755272-1-1.html
更多相关内容请关注:Unity游戏素材专区,Unity视频教程专区,中文字幕教程
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