本软件是由allegorithmic机构出品的Substance Designer纹理材质制作软件V11.1.0.4374版,大小:840 MB,支持Win与Mac系统,语言:英语。人人素材分享
Substance Designer是Substance贴图工具产品系列之一,它可以帮助美术师高效地创建并且重复应用贴图。Substance Designer是首款能够混合及应用位图, 矢量图和其他元素的专业贴图工具,使用它能够制作复杂的贴图。
用Substance Designer制作的贴图具有许多传统位图不具备的优势。后者相对静止且用线性方式制作,而用Substance Designer制作的贴图更具活力,在制作的每个阶段都可以被高度的自定义。
《Substance Designer 全面核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16739359-1-1.html
更多相关内容请关注:Substance Designer教程专区,贴图软件专区
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Create, iterate. Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring. Material authoring
– Create materials with full control and infinite variations.
– Edit complete texture sets instantly and produce Substance textures and MDL materials that will be directly handled in your renderer or game engine.
Scan Processing
– Process scans thanks to filters and tools in an adapted to photogrammetry workflow.
– Substance Designer features a complete set of tools and filters including: Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool.
Import a wide variety of content
– Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (.fbx & .obj). No need to worry about tiling, either – Substance Designer handles it automatically.
Real-Time Physically Based Viewport with Iray Path Tracing
– Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal. Match any other game engine via custom shaders.
– Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation.
Node-Based Non-Destructive Workflow
– Substance Designer features 4 graphs types: Tiling textures, MDL materials, Math Functions and Noise Editor. Edit complete texture sets instantly with the procedural node-based non-linear workflow. Want to change something while you’re working? Make changes to any previous step while keeping your current work intact.
Powerful generators, tools and filters
– Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflows.
– Access and modify the sources of all filters.
Integrated Full-Featured Bakers
– Bake quickly and easily with a complete set of bakers. Create non-uniform (non-square) bakes up to 8K resolution with Substance Designer.
– The bakers include: AO, normal, ID, height, curvature, position, polypaint, Bent Normals, Color Map, UV to SVG, Opacity Mask, Thickness, Transfered Texture, World Space Direction, World Space Normals.
《Substance Designer 全面核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16739359-1-1.html
更多相关内容请关注:Substance Designer教程专区,贴图软件专区 |