[Substance] Substance Designer与Painter纹理贴图大师级训练视频教程

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抱着猫的老鼠 发表于 2020-5-16 10:00:00 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
Substance Designer与Painter纹理贴图大师级训练视频教程

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本教程是关于Substance Designer与Painter纹理贴图大师级训练视频教程,时长:4小时18分,大小:2.4B,MP4高清视频格式,教程使用软件:Substance Designer,附源文件,作者:Daniel Thiger,共10个章节,语言:英语。RRCG分享

Substance Designer是Substance贴图工具产品系列之一,它可以帮助美术师高效地创建并且重复应用贴图。Substance Designer是首款能够混合及应用位图, 矢量图和其他元素的专业贴图工具,使用它能够制作复杂的贴图。用Substance Designer制作的贴图具有许多传统位图不具备的优势。后者相对静止且用线性方式制作,而用Substance Designer制作的贴图更具活力,在制作的每个阶段都可以被高度的自定义。

Substance Painter是目前最优秀的次世代游戏贴图绘制软件,该软件提供了构建3D素材所需的所有工具,包括粒子笔刷,可以模拟自然粒子下落,粒子的轨迹形成纹理。当然还包括了Material Painting材质绘制,可以一次绘出所有的材质,同时几秒内便可加入精巧的细节。同时软件支持Linux,8K导出,色彩管理,UDIM管理和脚本API,使Substance Painter与VFX工作流程相结合比以往更容易。Substance Painter拥有一个独特而全面的工具和内容生态系统,围绕3个主要软件组件展开,包括3D绘画软件,可以用画笔,面具和粒子的纹理,呈现并轻松导出到游戏引擎。材料制作软件:用户可以使用非破坏性的,基于节点的,程序化和可编写脚本的工作流程来编写纹理和材质。图像材料生成工具:能够帮助设计人员提取花木PBR纹理并生成法线贴图。

第一季:https://www.rrcg.cn/thread-16761217-1-1.html
第二季:https://www.rrcg.cn/thread-16761222-1-1.html

《Substance Painter模型贴图绘制全面核心训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16643139-1-1.html
《Substance Designer全面核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16739359-1-1.html

更多相关内容请关注:Substance视频教程专区中文字幕教程专区

视频预览:



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This course, from CG supervisor Charles Chorein of Dneg London, dives into an introduction of Substance Designer and Painter with our cyber soldier head model. By the end of the course you will be able to prepare an asset in Maya, export to Substance Designer, pass everything to Substance Painter, and then reconnect everything in Maya.
Charles Chorein is a CG supervisor at Dneg London with 12 years of experience. He has worked on movies such as The Hobbit, Prometheus ,The Hunger Games 2, Harry Potter 7, Pirates of the Caribbean 4. For the last for years he has been working on TV shows and recently finished Dark Crystal for Netflix as well as more series coming out next year.
Course Syllabus
Class 1: Substance Designer Basics, Part 1
The Basics Of The Substance Designer Interface And An Overview Of The Concept Of Procedural Texture In Designer.
Class 2: Substance Designer Basics, Part 2
Continuing Exploration Of The Interface And Nodes As Well As Digging Into The “Mindsight” Of Using Designer.
Class 3: Substance Designer Shader
Adding Displacement, Normal Maps And Fractal Noise To Build-up Complexity To Obtain A More Sophisticated Texture.
Class 4: Substance Designer And Maya
Exporting An Asset From Maya To Substance Designer Is Essential For Cg Artists. Preparation Of Our Cybersoldier Head In Maya And Exploring How “Material Blend” And “Multimaterial Blend” Work.
Class 5: Substance Painter Basics, Part 1
With Our Cybersoldier Head Ready To Go, We Bake And Export It For Use In Substance Painter.
Class 6: Substance Painter Basics, Part 2
Working With Our Cybersoldier Head, We Work Through The Workflow In Painter.
Class 7: Substance Painter Generator
“Generator” Is A Powerful Tool In Painter And We Explore It A Bit More With The Maps We Created.
Class 8: Adding More Details In Substance Painter
Having Obtained A Very Good Base For Our Cybersoldier Head, We Add More Intricate Details And Then Export The Textures For Use In Maya/arnold.
Class 9: Substance Painter To Maya
In Maya, We Connect All Our Textures From Substance Painter Into The “Aisurfaceshader” In Maya. We Prepare A Lightrig Base Of Our Hdri In Substance Painter.

第一季:https://www.rrcg.cn/thread-16761217-1-1.html
第二季:https://www.rrcg.cn/thread-16761222-1-1.html

《Substance Painter模型贴图绘制全面核心训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16643139-1-1.html
《Substance Designer全面核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16739359-1-1.html

更多相关内容请关注:Substance视频教程专区中文字幕教程专区

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