本插件是关于Arnold渲染器C4D插件V2.5.2版,大小:430 MB,支持Cinema4D R19 - 20版软件,支持Win系统,语言:英语。
Arnold渲染器是一款高级的、跨平台的渲染 API。是基于物理算法的电影级别渲染引擎,目前由Solid Angle SL 开发。正在被越来越多的好莱坞电影公司以及工作室作为首席渲染器使用。Arnold渲染器是基于物理算法的电影级别渲染引擎,由Solid Angle SL 开发。正在被越来越多的好莱坞电影公司以及工作室作为首席渲染器使用。与传统用于 CG 动画的 scanline(扫描线)渲染器(Renderman)不同,Arnold 是照片真实、基于物理的光线追踪渲染器。Arnold 使用前沿的算法,充分利用包括内存、磁盘空间、多核心、多线程、SSE 等在内的硬件资源。Arnold 的设计构架能很容易地融入现有的制作流程。它建立在可插接的节点系统之上,用户可以通过编写新的 shader、摄像机、滤镜、输出节点、程序化模型、光线类型以及用户定义的的几何数据来扩展和定制系统。Arnold 构架的目标就是为动画及 VFX 渲染提供完整的解决方案。
更多相关内容请关注:C4D插件专区,Arnold视频教程专区,C4D视频教程专区
视频预览:
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Changes 2.5.2
FEATURES
Load, save and delete shader user presets
Load, save and delete shader network user presets
ENHANCEMENTS
Render C4D Noise shader on the GPU
Show progress bar in the IPR window
Add Use implicit UVs parameter to the ramp_float shader
Add Wrap UVs parameter to the ramp shaders
Add Clamp and Default color parameter to the uv_projection shader
Export shaders together with operator graphs
Show estimated remaining time of GPU cache population
Export all available grids in Arnold Volume by default
Display errors of material preview renders in the console
FIXES
XP particle color in the IPR does not match the Picture Viewer
AOV write shader output is wrong when using polygon selections
更多相关内容请关注:C4D插件专区,Arnold视频教程专区,C4D视频教程专区
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