本视频教程是由Udemy机构出品的Blender三维游戏环境制作视频教程,Udemy Creating 3D environments in Blender,时长:28小时,大小:5.1 GB,MP4高清视频格式,教程使用软件:Blender,共127个章节,作者:Rob Tuytel ,语言:英语。
Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片人人素材制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。
Udemy是一个在线教和学的平台,也是唯一一个有中文版本的国际教学机构。网站主要提供教育或培训教程,内容涵盖生活方式、创业、科技、一般技术等等. 它鼓励会员开设自己的在线课程,也可以搜索他人开设或上传的课程。 Udemy大多都是免费的课程,也有部分收费的课程,课程的含金量完全由市场说了算. 它的目标就是教会任何人任何事!
Udemy Creating 3D environments in Blender
This course helps you creating wonderful environment scenes, organizing your workflow, and find the right inspiration.
A very unique Blender 3D course about the creation of environments, taught by environment artist Rob Tuytel. Through out each of the many lessons you are introduced to the powerful and free Blender 3D program. After becoming familiar with the Blender user interface, students will learn how to create a landscape design from scratch. Additional videos in this series teach students how to apply materials, lights and even advanced node systems to their models. Finally, this series will show students how to make an organization plan and create a very advanced environment scene including buildings and characters.
You will learn:
We start with installing Blender and making some simple objects. We get in touch with the Blender interface and I will show the most used buttons in this course.
We continue with making a fence and add a simple wood texture. You will get in touch with the UV image editor and learn how to apply textures on your model. Then I will explain the material editor and show how nodes work. You will learn how to make a simple shader combination to add moss on the fence. I will also show some other shaders like transparency and translucency.
After these lessons we start with the building process, first making a simple building, but after making some progress we will start creating more advanced buildings, including ornaments.
After completing the buildings, we start with the nature part and I will explain how to make grass, flowers, weed, rocks and trees. We will use ‘The Grove 3D’ to generate trees. After the nature part we will make a landscape scene and add all the objects including a sand path with water puddles.
After the nature chapter we will focus on atmosphere and lighting, using the point and sun lamp to make a light setup. We will also use an environment map to light the scene. In the end we will use some atmosphere fog to create mist in the scene.
Then it’s time to create the final scene, we start from scratch and use a scene map as a reference and make a rough setup. From that point we build the scene and face all the challenges that comes with environment modeling. In the end we do a final review and finalize the scene.
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