本素材是关于科幻特效虚影破碎马赛克小故障处理UE4游戏素材资源,大小:57 MB,使用软件:Unreal Engine 4.9 - 4.25,语言:英语。RRCG分享
Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html
更多相关内容请关注:Unreal Engine视频教程专区,UE4游戏素材资源专区,中文字幕教程专区
视频预览:
Preview: youtube.com/watch?v=1fc8-oCwi4E
This pack of 16 post-process materials provide the ability to simulate screen glitches, TV monitors and some other special effects. Materials can be combined to achieve a complex look and each material provide a set of controls to get a more unique feeling that can fit any projects.
A demonstration level is provided to showcase all the materials either individually or combined. Each material comes with an instanced version for easy tweaking and real-time look dev.
技术细节
List of the 16 post-process contained in this pack:
Sharpen (blend between two sharpen preset)
Lens distortion (inverted barrel) - VR-compatible
Chromatic radial blur and Radial blur (with performance and size controls)
Underwater (screen distortion + Tri-Planar caustic projection from camera)
Broken glass (distortion based on normal map + progressive blending) - VR-compatible
Frozen glass (distortion + progressive blending) - VR-compatible
Pixelate & Posterize (resolution and color index control)
Difference & Color offset (grayscale or color cycle, Inverted color after mid-values)
Pulse force (horizontal force wave that distort the scene/screen)
Pulse Wallhack (pulse that project a grid in Tri-Planar + show objects hidden behind walls)
TV CRT Monitor simulation (with flickering and scan-line)
Screen glitch (image offset, pixelate, compression simulation and stretch)
Bump (bas-relief simulation + glitch)
ASCII (convert screen into lines of text based on a charset - 2 are available by default)
Dithering classic (Cluster Dot, Bayer, Halfton and Blue noise)
Dithering glitch (broken dithering that offset colors in grayscale)
Package size: 60mb
Intended Platforms: Desktop & partially VR
Documentation: froyok.fr/blog/market
更多相关内容请关注:Unreal Engine视频教程专区,UE4游戏素材资源专区,中文字幕教程专区
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