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[Unity资产] 功能强大丰富创建操作游戏玩法元素可视化脚本工具Unity游戏素材资源

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爽宝宝 发表于 2020-8-27 08:00:00 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
功能强大丰富创建操作游戏玩法元素可视化脚本工具Unity游戏素材资源


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本游戏资料是功能强大丰富创建操作游戏玩法元素可视化脚本工具Unity游戏素材资源,大小:1 MB ,格式:unitypackage,使用软件:unity2018.4.14或更高,资产版本:Version 3.0.8(current),供广大设计师学习使用,语言:英语。RRCG分享
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

《Unity基础核心技能与工作流程训练视频教程》:
https://www.rrcg.cn/thread-16755272-1-1.html

更多相关内容请关注:Unity游戏素材专区Unity视频教程专区
中文字幕教程专区

视频预览:




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'.Net 4.x' Equivalent Runtime Version is required.
'.Net 3.5 (deprecated)' is no longer supported.
[Features Comparison]
[Documentation, Forums, Downloads]
[Join Us On Discord]
FlowCanvas is a powerful and feature-rich Visual Scripting Solution for Unity, empowering you to create and manipulate virtually any aspect of gameplay elements for your games in a very similar fashion to Unreal Blueprints, but with far less programming knowledge required all around.
FlowCanvas gives you the full flexibility of concepts and tools typically available only in code, but through an intuitive visual node editor, making it possible for you to create things from quick prototypes, up to complete game mechanics without writing a single line of code.
✔ Designers: Prototype, iterate and completely realize your ideas without coding, while also learning how code works the fun way. If you are familiar with Unreal Blueprints you will feel right at home.
✔ Programmers: Interface with your code at a higher level, creating decoupled systems and/or provide new self-contained nodes for designers with an easy and well documented API.
By connecting Events, Flow Controllers and Function Nodes together, create and manipulate gameplay elements including but certainly not limited to:
● Player Controls.
● Level Design Events.
● Gameplay Mechanics.
● User Interfaces.
● Player Interactions.
● Resource Management Systems.
● And honestly a whole lot more!
FlowCanvas is a production ready framework used by awesome games including Graveyard Keeper, Deadhold, Memories Retold and Frankie's Revenge among others.
FEATURE HIGHLIGHTS
● Sleek and Intuitive Visual Node Editor with all expected pro features.
(Full Undo/Redo, Zoom In/Out, Minimap, Multi-selection, Duplication, Copy/Pasting, JSON Import/Export, Groups, Comments and more)
● All Types Supported out-of-the-box.
(Classes, Structs, Enums, Collections, Interfaces...)
● Automatically Generated Nodes for all and any Unity functionality, your code and 3rd party APIs. Including Methods, Properties, Fields, Unity Events, C# Events, Delegates, Generic Methods, Constructors, Extractors and Operators.
● More than 60 built-in Event nodes, including triggers, collisions, particles, visibility, input, UI and much more.
● More than 30 built-in Flow Controller nodes, including for-loops, ifs, whiles, cooldowns, filters, togglers, selectors, gotos, switch-statements and much more.
● Custom Events System, to communicate between graphs with ease.
● Custom (visual-scripted) local flowScript Functions.
● Custom (visual-scripted) reusable Macros and nested flowScripts.
● Graph, GameObject and Global Variables.
● Data Bound Variables with instance or static properties and fields.
● Network Sync Variables with UNET.
(since UNET is now deprecated, this will be replaced with a new network solution).
● Prefab Overridable Variables.
● Colorful and informative runtime Visual Debugging.
● Node Browser, to search, favorite and read built-in documentation.
● Preferred Types Configurator, to tailor type-related menus to your project needs.
● Graph Minimap, to navigate your graphs with ease.
● Graph Console, to automatically locate faulty nodes with a single mouse click.
● Graph Explorer, to quickly find nodes and variables usage within the graph.
● Graph Refactor, to batch refactor missing nodes and reflection references.
● AutoConvert Connection Types and Generic WildPorts, to work faster.
● Type-Sensitive Intellisense-like context menus.
● Multi-Targeted object based Event Nodes.
● Full, Partial, Compact Display Modes and Auto-Bounds Canvas Groups.
● Live Editing in runtime, to faster realize your ideas.
● Clean and well-documented API, to extend and create custom nodes with ease, also supporting Generic(T) nodes.
● Seamless Integration with NodeCanvas BehaviourTrees, FSMs and DialogueTrees, with nested subgraphs between any one another graph module.
● User Friendly. Lightweight. No Setup Required.
● Rock Solid Performance. Near Zero Allocations. Async Graph Loading.
● Blazing Fast Optimized Reflection for JIT platforms.
● Strong Type Connections. No boxing.
● All Platforms Supported.
● Full C# Source Code included!
● And so much more...
Add FlowCanvas to your project and enjoy feature-rich, modern Visual Scripting for Unity with powerful possibilities and without any compromises.
Purchasing FlowCanvas also gives you with a 20% off discount to purchase NodeCanvas in the future!

更多相关内容请关注:Unity游戏素材专区Unity视频教程专区
中文字幕教程专区

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msms_Fl481mXX 发表于 2020-8-27 08:04:12 | 显示全部楼层

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资源甚好,发帖辛苦,且阅且珍惜!
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精品学习资源,我都好喜欢呀!
光魔 发表于 2020-8-27 08:15:05 | 显示全部楼层

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想要成为大师,来人人就对了!
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终于找到了,太不容易了,感谢感谢!
Nick丨大鱼 发表于 2020-8-27 09:01:52 | 显示全部楼层

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终于找到了,太不容易了,感谢感谢!
Sam拳头VIP会员 永久VIP 发表于 2020-8-27 16:35:24 | 显示全部楼层

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为了学习我也是拼了!
time2sVIP会员 永久VIP 发表于 2020-8-27 16:39:47 | 显示全部楼层

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终于找到了,太不容易了,感谢感谢!
1742729124 发表于 2020-8-27 16:59:08 | 显示全部楼层

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想要成为大师,来人人就对了!
wolf1018@qq.comVIP会员 发表于 2020-8-27 22:16:03 | 显示全部楼层

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JaryLi 发表于 2020-8-27 23:34:42 | 显示全部楼层

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精品学习资源,我都好喜欢呀!
swordonling 发表于 2020-9-4 20:20:19 | 显示全部楼层

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从业不识人人素材,做遍项目也枉然!
花为美VIP会员 发表于 2020-9-16 20:53:03 | 显示全部楼层

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资源哪里好,肯定人人找!
fbmanmanVIP会员 发表于 2020-10-8 14:14:59 | 显示全部楼层

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无聊de懒人? 发表于 2020-11-4 09:00:14 | 显示全部楼层

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为了学习我也是拼了!
tuhc 发表于 2020-11-9 00:31:24 | 显示全部楼层

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资源甚好,发帖辛苦,且阅且珍惜!
954456040 发表于 2020-12-7 09:08:00 | 显示全部楼层

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感谢分享,共同努力!
jzhu837888VIP会员 永久VIP 发表于 2020-12-20 14:35:19 | 显示全部楼层

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资源哪里好,肯定人人找!
做游戏的小苦逼VIP会员 发表于 2022-3-13 02:50:09 | 显示全部楼层

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为了学习我也是拼了!
caizhifei2003 发表于 2023-9-22 20:08:19 | 显示全部楼层

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终于找到了,太不容易了,感谢感谢!
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