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本游戏资料是轻松整合序列化检查编辑器Unity游戏素材资源,大小:3 MB ,格式:unitypackage,使用软件:unity5.3.0或更高,资产版本:Version 2.1.12(current),供广大设计师学习使用,语言:英语。RRCG分享
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
《Unity基础核心技能与工作流程训练视频教程》:
https://www.rrcg.cn/thread-16755272-1-1.html
更多相关内容请关注:Unity游戏素材专区,Unity视频教程专区,中文字幕教程专区
视频预览:
Odin puts your Unity workflow on steroids, making it easy to build powerful and advanced user-friendly editors for you and your entire team.
The Asset Store version is for entities or companies with revenue or funding less than $200k in the last 12 months. Enterprise options are available here.
☄️ OdinInspector.com: Learn what Odin Inspector is all about.
☄️ Manual: Get started quickly
☄️ Support: Submit any questions
☄️ Roadmap: What's next?
Bought Odin before 28.05.2019? Get the Odin source code and the validator addons for free at https://odininspector.com/download
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
See what's new in version 2.1!
☄️ HIGHLIGHTS ☄️
- Effortless Integration
- Editor Only Mode
- Odin Editor Windows
- Input Validation
- Serialize Anything
- Powerful Lists
- Insanely Extendable
- Color Palettes
- Dictionaries
- Much More!
• Effortless Integration:
Odin is extremely easy to use and won't break your existing workflow. In fact, you don't even need to inherit from anything, which means your existing editors will continue to work even with Odin.
• Editor-Only Mode:
Use Odin only for its editor improvements by disabling serialization completely.
• Odin Editor Windows:
You can now use Odin to rapidly create custom Editor Windows to help organize your project and game data.
• Input Validation:
Empower your entire team by allowing your developers to setup scene and input validations, making using Unity easier than ever for artists and developers alike.
• Serialize Anything:
Odin uses our highly-rated custom serialization protocol, allowing you to either inherit from our SerializedBehaviour, SerializedScriptableObject etc. or add a few lines of code to your existing class, and everything serializable shall be serialized. Yes, even polymorphic types!
Odin serialized prefabs are deprecated in 2018.3+ due to the nested prefab system.
• Powerful Lists:
All arrays and lists implementing Microsoft's IList interface are drawn by our powerful list drawer; drag & drop, insert and delete individual items, multi-dim arrays, tables, cross-list and even cross-window item dragging, paging, nested list drawing, and much more!
• Insanely Extendable:
A powerful and flexible API lets you easily extend and modify how the inspector is drawn. Create entirely new property group types and custom drawers in moments!
• Much More!
Odin also adds; Dictionaries, Customizable Layouts, Asset Lists, Value Dropdowns, Inline Editor, Color Palettes, and yes, even more!
☄️ PLATFORM SUPPORT ☄️
The feature-rich and optimized Odin Serializer supports:
- Desktop
- Android
- iOS
- WebGL
- PlayStation
- Xbox
- Nintendo Switch
- Oculus
- All IL2CPP platforms
- UWP only supported with IL2CPP backend
☄️ USEFUL LINKS ☄️
- Documentation
- Roadmap
- Community
- Issue-tracker
- Release Notes
- Website
- Support
☄️COMMUNITY ☄️
Join in on the discussion on the Forum for support and answers to the most common questions.
更多相关内容请关注:Unity游戏素材专区,Unity视频教程专区,中文字幕教程专区
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