本教程是关于游戏低聚模型沼泽场景实例制作视频教程之进阶篇,时长:9小时,大小:4.9 GB,MP4高清视频格式,教程使用软件:Unity,Zbrush,Maya,作者:Yume Neoui,共28个章节,语言:英语。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
入门篇:https://www.rrcg.cn/thread-16752842-1-1.html
进阶篇:https://www.rrcg.cn/thread-16752564-1-1.html
更多相关内容请关注:Unity视频教程专区,Unity资料专区,中文字幕教程专区
Welcome to the Learn To Make Epic Low Poly Scenes In Unity [Intermediate] ! This course should be taken if you’ve already took the Learn To Make Epic Low Poly Scenes In Unity [Beginner] course. The purpose if this course is to enhance what you’ve already learned in the beginner course and introduce new things like Shaders, apply new modeling techniques and much more! In terms of Plants VS Zombies this is practically the second wave. This course will be semi fast pace and it should prepare you to the Learn To Make Epic Low Poly Scenes In Unity [Advanced].
In this course I will teach you how to create the Swamp Blue Scene. Keep in mind this course is targeted for intermediate users in Maya, Zbrush, Unity & Photoshop. If this course is too fast for you, I suggest taking the Beginner course first where we created the Portal Green Scene from scratch and went through all basics and fundamentals. Its best to have fundamental understanding first before shortcuting your way through everything so at least you understand the process & you don’t miss out on basics.
In this course, you will learn to apply & enhance what you’ve learned on the beginner course which are below:
Organizing & Structured Planning
-You will learn how to plan out, structure, and manage your ideas so you can work efficiently.
-You will be exposed to different art resources and game development community so not only me but other professionals can help you.
Model Efficiently in Maya 2018 and Zbrush 4r7 & 4r8
-You will learn the basics and workflow of modeling from Maya to Zbrush.
-You will learn how to freestyle, find your own art style & most specially enjoy working on your craft.
-Maya and Zbrush interface will be as familiar as your hands.
Color Theory & Color Schemes
-You will be profoundly familiar with the fundamentals of Color Theory and Color Schemes.
-You will learn how to effectively learn, remember everything you ever study, and most importantly achieve any goals you’ve set for yourself.
Create Gradient Textures
-Creating palettes and making color combinations will be one of your specialties.
Import/Export
-Having unclean import/export with a lot of errors will be a thing in the past.
Set Up Scene In Unity
-You will learn how to design and set up a scene in Unity.
Lighting Scenes In Unity
-With all the knowledge you’ve accumulated in Color Theory, lighting using different Color Schemes will make all your creations stunning and beautiful.
Unity Particle Effects
-You will learn how to create a mass variety of VFX (particle effects) in Unity that will elevate your scenes or game to the degree of a pro.
Keep in mind I am not going into details of what we’ve already learned on the Beginner Class. If you want an extensive explanation of things especially Color Theory I suggest you take the Beginner’s Class first before jumping into this because the Beginner course will set up the foundation of why we do what we do. But if you can follow along without taking the Beginner course, please, I welcome thee.
So what’s new on the Intermediate course?
New modeling techniques (Let’s up the complexity!)
We will add a Shader into the scene
We will apply and try out different Color Schemes in Unity
New VFXs
Baking Lights in Unity
Rendering in Cinemachine
BONUS: Animations
入门篇:https://www.rrcg.cn/thread-16752842-1-1.html
进阶篇:https://www.rrcg.cn/thread-16752564-1-1.html
更多相关内容请关注:Unity视频教程专区,Unity资料专区,中文字幕教程专区
|